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Throughout the game players will make choices to decide the fate of certain characters and towns, which will either add some weight to the overall story, or simply provide a few different bits of nonsensical text at the end of the game to those that opt to skip the its many, many, lines of dialogue. Due to the nature of the game, the story itself is not all that in-depth, but when the narrator keeps laying on each bit of information in a very throaty voice about “Jeyne Kassynder”, you can’t help but get a little bit upset about her stubbornness and all round dislike of the 10th Legion. This is refreshing in the sense you’re not fighting a demon or giant monster who’s somehow managed to trick an unsuspecting power-hungry lord into finding a loophole that lets them enter the worldly dimension to wreak havoc. But apart from this minor (or deal-breaker for some) and slightly odd direction, thankfully, the rest of the game is surprisingly great.Īlthough throwaway in a sense, the story is refreshingly built around a feud between two factions of humans those loyal to the 10th Legion and those loyal to the Church, led by a charismatic adversary, and all-round not too bad on the eyes gal’ by the name of Jeyne Kassynder. But in an action RPG replayability is an important part of what is in essence a genre that is built on repetition and reward, and apart from tackling the game with a different character, Dungeon Siege III unfortunately probably won’t end up being a game that can be revisited and played for months. Strange as these omissions may sound, they only really affect the replayability of the game. So we’ll dispense with the bad news first, which would probably only upset the more hardcore fans of the genre out there, with the fact that playing Dungeon Siege in co-op can only be done off a single save, with no option to transfer characters or items or even when you’re done tackle a higher difficulty with your newly orange-only equipped dual wielding Angelina Jolie lookalike ranger called Katarina, but I digress. These differences, in a lot of cases, could be described as streamlining or even simplification, but then again this is a genre where a single mouse click and keeping an eye out for blues and purples are the high watermark for interactive comparison.
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But there are many things that this new Dungeon Siege, from developer Obsidian (who have taken over the franchise from Gas Powered Games), does differently to both its direct predecessors and other more well-known releases, like the Diablo series from Blizzard. This means that orange items would be pretty awesome in the additional stats and attributes they give you, like a bonus to blocking and agility, whereas white items pretty much mean that they’re of no real use to anyone in the game-world and make you wonder why a shopkeeper would buy five of them, let alone one.ĭungeon Siege III is a combat focused loot-driven action RPG at heart one where treasure chests erupt in an orgy of gold and items of various colour each time you open them - a regular in-game occurrence which thankfully never gets old.
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Items and clothing also come in various colours, which would be unrelated to their actual, you know, colour. And sometimes when you match these traits together, called an item set, your clothes decide to reward you with some bonus attributes - very technical and completely reasonable stuff, of course. Very few genres outside of the action RPG give the player clothing items to equip that are named after conflicting human traits, meaning that your pants could very well be vengeful and your gloves honourable.